OVoké is a serious game developed to teach children to travel independently.
It is specifically designed for children on the autistic spectrum who have trouble
when something happens during their travels to school. If anything goes wrong, children
lose structure which causes stress and sometimes won’t show up at class. OVoké focusses on
this problem by simulating different scenarios where kids can safely practice and learn to form
a new plan if anything goes wrong.
This game is developed during the SEGA semester at the HAN University.
The game prototype is developed in Unity. My main role during this project was
the game developer. I worked on this project with three other people. We presented our
prototype during the ICA Presents winter edition of 2018, by which we won the stellar strategy award.